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You can’t take a Fighting Style option more than once, even if you later get to choose again. Fighting StyleĪt 2nd level, you adopt a style of fighting as your specialty. This feature has no effect on undead and constructs. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one. With that pool, you can restore a total number of hit points equal to your paladin level × 5.Īs an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.Īlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You have a pool of healing power that replenishes when you take a long rest. When you finish a long rest, you regain all expended uses. You can use this feature a number of times equal to 1 + your Charisma modifier. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. As an action, you can open your awareness to detect such forces. The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. (a) a priest's pack or (b) an explorer's pack.(a) five javelins or (b) any simple melee weapon.(a) a martial weapon and a shield or (b) two martial weapons.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion and Religion Equipment Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per paladin level after 1st Proficiencies
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Hit Points at 1st Level: 10 + your Constitution modifier Fighting Style, Spellcasting, Divine SmiteĪs a paladin, you gain the following class features.
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